CM97/98 was the first game in the series that came with a built-in editor, and as we’ll see over the next few weeks, it opens up endless opportunities for the creative players amongst you. In this article I’ll give you a brief run through of some of the features.
Before we get into the nitty gritty, I must point out there is a notepad file in the CM9798 folder which gives you a detailed run through of how the editor works. I don’t want to re-write that, but it is useful.
To run the editor, fire up dosbox and do what you normally do except instead of cm2e8.exe or cm2e16.exe you need to type cm2ed.exe and hit enter. That’ll launch the editor
Now, before you get ahead of yourself, I’d highly recommend backing up the three databases you can edit. They are:
Click “load database” and type one of the three options above. The editor will load that database. Players is by far the most interesting, that allows you to change who players play for, their stats and so on. Click on edit database.
Most of these are self explanatory. Search records is probably where you will head first, you can free type in there and go to a player you want to edit. View Records will list all the players in a particular order, the default is by Nationality – so players with Albania as their nationality are first. You can change that by using “sort records” if you so desire, that will let you choose to order by another field, such as current club or Ability. This will take quite a while though, and if you wanted to search for all players who played for Arsenal (for example) you could just search for “Arsenal” in the search records box.
Let’s look at editing a player:
You can click on any of the fields to change it. Any position with a 2 is natural and a 1 means they can play there, for example if you’ve ever wondered why Sol Campbell shows up under midfielders on the player search it’s because he has a 1 in there – which is why the computer sometimes plays him as a wing back. All abilities are out of 20, whilst Ability, Reputation and Reputation are out of 200. You can have a player with -1 for potential, which basically means they can be really bloody good if they get lots of game time.
If you want to change the current club, make sure you know the name of the club in the database. That’s a seamless segway into the tmdata.db1 database.
In the above screenshot, I’ve searched for Bolton and you can see in the result, you have the long team name, the reputation and the division. Clicking into the record allows you to change the name, but be careful as if the team is involved in Europe and the database can’t find the team name it will crash.
Page two is where you find the real good stuff.
Here you can change the stadium name and capacity, this is just an exact number and nothing too complicated. Following however is the fan base of a club during an average season measured in 1000s. The formation and style are what the club most commonly uses, whilst cash is the budget available. Again this is entered in 1000s, so 1 Million = 1000. “Essential” means the team is loaded in every version of the game no matter which leagues are loaded. Division allows you to move clubs between divisions, but again there’s a crash risk here if you don’t have the right number of teams in each league. The Home/Away Text means you can change the home/away kit of the team, so if you are Vincent Tan and you fancy making a change, now you can. The colours have codes which you can find by clicking “colours” in the top right.
Several of the fields are for Nations only, which we’ll look at now.
The “EEC Member” box effects which players have “fgn” after their name – 1 means they are European Union members, 0 means they will require a work permit. So, the crafty amongst you can change this over if you are tired of losing players to WP issues. League std is the quality of the league of that nation, 20 being the highest. Nations can also be edited to make every team available to play as, so if you want to manage Brazil you can. There’s no qualifiers, so it’s very dull, but the option is there.
The last section is manager data, which is by far the least itneresting but here we are
The most interesting things are “Motivating Ability” which measures how good a manager is at getting the best out of his players, with 200 being the best. Judgement is how accurately a manager judges a players ability, so if you ever wonder why the AI signs a rubbish player, the odds are his judgement stat is pretty low. Board confidence is out of 100 and measures how secure the manager is in their current job.
That’s all I’ve got. Happy editing and remember to save each database when you’ve finished making changes. Be creative! We’ve got some great database customisations to bring you over the next few weeks, but feel free to send me your own.